Official Post-Jam Update


This is going to be the first "official" update post jam. 

I've added two new characters, and though they might not feel too different right now, but it represents a massive improvement in the back-end architecture. I now have the ability to make new characters, I have better control over the scenes, and I've partially rewritten the enemy class. 

Going forward I'm going to be rewriting the upgrades and enemies again so the game has better dynamism, synergies and possible enemy types.

Right now, each character has a "lucky" weapon, that is more likely to appear in the upgrade panel. 
Going forward I'm going to add significantly more weapon types with better synergies, and use a weapon pool system to make significantly more varied runs.

I intend to add at least two new maps, with unique mechanics, but we'll see at this point.

Thanks for reading!

Files

index.zip Play in browser
14 days ago
VerselLinux.zip 35 MB
14 days ago
VerselWindows.console.zip 42 MB
14 days ago

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